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1. CCPls - Captains Quarters in Citadels - in EVE General Discussion [original thread]
Annexe wrote: and in addition... having something to do while waiting for *cough* move ops *cough* would be worth while. Mini-games like Project Discovery and data/relic hacking are cool, so why not create more? Battleships in stations? Bare...
- by Xaros IX - at 2016.07.25 15:04:59
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2. new ship class to be out of "T2 rookie ships" - in Player Features and Ideas Discussion [original thread]
50% reduction in Cynosural Field Generator duration, there u go :D
- by Xaros IX - at 2016.07.22 18:49:27
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3. Covert Ops PWG - in Player Features and Ideas Discussion [original thread]
Helios is the only covops that sports 1 drone. No other covert frig gets that. No complaints. Caldari ships are notorious for their fitting issues. Anathema and cheetah dont get the meds like the buzzard, and helios has only 2 highslots. These are...
- by Xaros IX - at 2016.07.22 12:57:11
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4. [Idea] Revamp of utility / warfare drones. - in Player Features and Ideas Discussion [original thread]
EWAR drones should come in the Heavy flavour so as to have limitations with bandwidth and drone bay. And ECM drones are cancer.
- by Xaros IX - at 2016.07.21 14:25:57
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5. Revamp of High/Low Sec - in Player Features and Ideas Discussion [original thread]
Proselytized high sec systems wont allow caps to dock so they can only remain in space, removing any chance of safe stowage. Proselytism could also work for npc 0.0, allowing for sov space to be created. Proselytism module will get attacked by ra...
- by Xaros IX - at 2016.07.15 21:17:17
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6. Revamp of High/Low Sec - in Player Features and Ideas Discussion [original thread]
Another idea is to convert high sec to low sec depending on activity. In a 0.5 system, if ppl dont grind hard and theres alot of suicide ganks happening. then that system will go to 0.4. I mean CODE will be extremely busy spreading losec like canc...
- by Xaros IX - at 2016.07.15 20:39:38
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7. Black Ops Battlecruiser and Wormhole Generator - in Player Features and Ideas Discussion [original thread]
Keep in mind that "blackops" established links (covert cyno - portal) have restrictions on what goes through. Would similar restrictions apply for your artificially created blackops wh? If you are thinking about regular ships then you would probab...
- by Xaros IX - at 2016.07.13 15:58:52
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8. Clone jump fatigue - in Player Features and Ideas Discussion [original thread]
Citadel clone jump grants you 0 delay time to switch between clones, provided you got both clones installed in the same citadel
- by Xaros IX - at 2016.07.06 07:22:56
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9. Polarized Cyno - in Player Features and Ideas Discussion [original thread]
Since Cyno is only permissible in low/null, the only polarization I can think of in high sec is... Stars. Making system stars polarized could act as a portal in high sec to other polarized stars spawning around the map. Drawbacks could include inc...
- by Xaros IX - at 2016.06.29 16:49:02
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10. ORE and Moon Goo - in Player Features and Ideas Discussion [original thread]
Not sure, you could use existing platforms as they are, maybe some new crystals and refining skills for extracting the goo. Or a miniaturized moon harvesting miner module. You could have random spawns in belts for people to mine, subject to losse...
- by Xaros IX - at 2016.06.28 13:27:39
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11. ORE and Moon Goo - in Player Features and Ideas Discussion [original thread]
As it stands today, you mine ORE in belts and sites, and get materials for t2 production from moons. What that implies is that unless you have the necessary muscle to harvest high end moons, you are stuck with the market defining the current fair ...
- by Xaros IX - at 2016.06.22 11:48:31
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12. Mission Agents and Citadels - in Player Features and Ideas Discussion [original thread]
We re just contemplating all the " ifs " Citadels got a lot of potential, missioning is just 1 of them. Any time activity is low and things getting boring (it can happen in a wormhole too) you will have something to do. No its no hypocrisy, there...
- by Xaros IX - at 2016.06.16 18:47:39
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13. Mission Agents and Citadels - in Player Features and Ideas Discussion [original thread]
Bubba Raye wrote: I would say why not just make the local mission agents available to be used from the citadel instead of having to dock up at the station they are at. Allow you to accept and complete missions from the citadel. For instance, yo...
- by Xaros IX - at 2016.06.16 12:28:44
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14. Mission Agents and Citadels - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: i think mission agents dont really need to be diluted and cancered to large block alliances, giving ratters an option to either farm the hell out havens or farm the hell out of mission agents lp stores will just have a seriousl...
- by Xaros IX - at 2016.06.13 11:02:30
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15. Mission Agents and Citadels - in Player Features and Ideas Discussion [original thread]
Lan Wang wrote: do nullsec ratting systems really need something like this? you want to do missions then you should have to move around instead of having everything at your fingertips in a backwater nullsec system. leave missions to npc statio...
- by Xaros IX - at 2016.06.13 09:30:59
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16. Mission Agents and Citadels - in Player Features and Ideas Discussion [original thread]
That would break the monopoly of lvl5 system hubs, provided that everyone could access the agent. Otherwise its very selective. As for the small percentage fee, well no, thats way too easy money. Citadel owners would benefit from tax on the market...
- by Xaros IX - at 2016.06.13 06:54:37
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17. Revamp Great Wildlands - in Player Features and Ideas Discussion [original thread]
Great Wildlands used to be THE hotspot for pvp long time ago. Today its a cemetary. Reason is probably due to the region lacking station polarity. You got 4 stations, all within close proximity of 4 jumps. E02, M-M(x2) and N-DQ. Rest of the regio...
- by Xaros IX - at 2015.10.08 14:02:51
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18. Changing ECM to improve useability across all ships - in Player Features and Ideas Discussion [original thread]
That would make ecm a bit like dampeners (0 lock range), difference being that you can achieve the same result with just 1 module. No other form of ewar denies you usability of modules, specially high slot. Maybe its time to make ewar hull specif...
- by Xaros IX - at 2015.09.28 06:15:56
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19. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Well eve has become another routine. Nothing to explore anymore. SoV is consolidated 100% and no1 invades other regions. Even if that happens today, usually is a staged event from leadership (nothing wrong with that, just the way it is). Lowsec ...
- by Xaros IX - at 2015.09.25 08:06:10
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20. Supercapital rebalance - in Player Features and Ideas Discussion [original thread]
Like every other ship, people buy them to have fun. And yes, supers are fun, but now that there are too many of them, dont expect drastic changes to happen. You propose for Titans to become something like a pos or a ministation. Its not a bad idea...
- by Xaros IX - at 2015.09.22 13:34:26
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